#ifndef _MPxBakeEngine
#define _MPxBakeEngine
//-
// ==========================================================================
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//+
//
// CLASS:    MPxBakeEngine
//
// ***************************************************************************

#if defined __cplusplus

// ***************************************************************************
// INCLUDED HEADER FILES


#include <maya/MFloatArray.h>

class MDagPath ;
class MPlug ;
class MImage ;

// ***************************************************************************
// CLASS DECLARATION (MPxBakeEngine)

//! \ingroup OpenMaya MPx
//! \brief  Baking functionality. 
/*!
The MPxBakeEngine class is a way for users to override the viewport
representation of shaders. Users can provide their own baking engine
to bake advanced shading properties into a texture.  This texture is
used by the viewport to represent the shading properties.
*/
class OPENMAYA_EXPORT MPxBakeEngine
{
public:

	MPxBakeEngine();
	virtual ~MPxBakeEngine();
	void setNeedTransparency(bool t);
	void getUVRange(MFloatArray minUV, MFloatArray maxUV);
	virtual MStatus bake(const MDagPath& objectPath,
							const MDagPath& cameraPath,
							const MPlug &samplePlug,
							MImage & bakeResult) = 0;
protected:
	friend class MFnPlugin;

	bool fNeedTransparency ;
	MFloatArray fMinUV;
	MFloatArray fMaxUV;

// fInstance Needs to be visible from static non-member methods in MFnPlugin
public:
	void* fInstance;

private:
// No private members
};

#endif /* __cplusplus */
#endif /* _MPxBakeEngine */
